Onlinecourses55 - Start page
Home
LOGIN
REGISTER
LOGIN
REGISTER
Seeker
Test Using Story Points for Planning (Speed and Predictability)
Agenda
1st QUESTION: What represents the Speed of a team?
The amount of work completed consistently per iteration
The speed of writing
The number of hours worked
The number of bugs
2nd QUESTION: What does the Predictability metric measure?
Code quality
Delivery of committed vs. completed work
Budget spent
Customer satisfaction
3rd QUESTION: What does Goodhart's Law say about metrics such as velocity?
That they always work
That they are mandatory
That when a measure becomes a target, it is no longer a good measure
That they must be maximized
QUESTION 4: What is the negative consequence of pushing for increased velocity?
Improve quality
Inflation of points and sacrifice of quality
Increases motivation
Improves communication
QUESTION 5: What is the historical average of velocity used for?
To evaluate individual performance
To pay bonuses
To forecast realistic future commitments
To compare with other teams
QUESTION 6: What does high and stable predictability indicate?
That the team does not work hard enough
That the equipment is slow
That the team lacks ambition
That the team understands its capability and is reliable
7th QUESTION: Should speed be used to compare equipment?
Yes, always
Yes, to promote competition
Yes, to adjust salaries
No, it is context specific
QUESTION 8: What is preferable to an artificially high speed?
Unstable speed
A low speed
An unknown speed
A stable and predictable velocity
Send
This test is only available to students who have purchased the course
INCORRECT QUESTIONS
Previous
Next
Are there any errors or improvements?
Where is the error?
What is the error?
Send