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Test Mobile and video games Enjoyment without abuse
Agenda
1st QUESTION: Why is device abuse not simply a "failure of will" on the part of the minor?
Because children are lazy
Because they don't like to study
Because they are explicitly designed to be addictive (behavioral engineering)
Because parents are not vigilant
2nd QUESTION: What are the mechanics of video games compared to slot machines?
Progressive difficulty
Intermittent variable rewards
Realistic graphics
Surround sound
3rd QUESTION: How is screen abuse actually defined according to the text?
For playing more than two hours at a time
Spending money on the game
For the type of game chosen
Displacement of vital activities (sleeping, studying, socializing)
QUESTION 4: What is the correct approach to prevent abuse rather than prohibition?
External regulation and active mediation (Family Digital Plan)
Confiscate devices by surprise
Letting the child regulate him/herself alone
Cutting off the Internet at home
QUESTION 5: Where is it recommended to enforce play time limits?
In the bedroom with the door closed
In a common area of the house (e.g. living room)
At a friend's house
In the car
6TH QUESTION: What is the key factor in parents being able to demand moderation from the child?
Your income level
Your technical knowledge
Your own example of use (consistency)
Their physical authority
7TH QUESTION: What is the "shared leisure" strategy?
In playing with them to create connection and educate in values
In buying them more games
Watching TV together
In banning video games
8th QUESTION: What do constant notifications and variable rewards release in the brain?
Adrenaline
Cortisol
Melatonin
Dopamine
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INCORRECT QUESTIONS
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Are there any errors or improvements?
Where is the error?
What is the error?
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